Stranger Things – Gematria Study & Illuminati Symbolism

Stranger Things Red Vs Blue Poster

Sci-Fi Thriller Stranger Things Features Many Esoteric Tropes. Poster Includes The Classic Red Vs. Blue Trope

Symbolism of the esoteric variety, is willfully placed in works of entertainment and intended to be understood by a small group of individuals capable of recognizing and interpreting the hidden meaning or occult symbolism depicted.  Various films, television programs, and even sci-fi series (such as Stranger Things) will feature interior or hidden elements including: Easter Eggs, Metaphors & Allegories, and Illuminati or Esoteric Symbolism.

Esoteric symbolism of a numeric variety is displayed in a wide form of popular media. The general public may find it rather confusing or too obscure to notice off hand. However, after familiarizing yourself with the numerical or esoteric scheme you may find it easier to decipher and spot the hidden symbols so meaningful to the Elite/Secret Societies.

Stranger Things Gematria Study

Stranger Things is a 2016 science fiction thriller series created by Matt and Ross Duffer (known as the Duffer Brothers) for Netflix. The show was released online by Netflix on July 15, 2016 and features several esoteric or occult themes which have become common place in most high budget fare.
Stranger Things is a combination of the science-fiction and thriller genre, featuring a group of charismatic pre-teen boys and a mysterious telekinetic girl. The series is set in the fictional town of Hawkins, Indiana during the winter of 1983.

The majority of the series features scenes, locations, and names as homages to popular sci-fi, horror, and teenage genre films of the 1980’s.

In addition to the naming scheme of the series, the characters of the show are split into three categories based upon a genre of 1980’s film.

“We follow three different generations: kids, teens, and adults. We like to think of each of these generations as existing in a different 80s universe. The adults are in a Spielberg film — these imperfect individuals who slowly but inevitably come to realize that something very extraordinary is taking place around them. The teens are in an 80s horror film like Halloween or Nightmare on Elm Street, where the pains of high school and the loss of innocence is juxtaposed with supernatural evil. And the kids are in a Stephen King novel, like Stand by Me or It: nerdy outsiders from a small town who have to band together to face this terrifying horror.” – Matt Duffer, Director of Stranger Things

Stranger Things Hawkins Indiana

Stranger Things Fictional Town Of Hawkins Indiana – Paying Homage To Indiana Jones & Joe Dante TV Series Eerie Indiana

Stranger Things Hawkins Indiana

The producers of Stranger Things originally intended the series to be based in New York and filmed around Montauk – the original title / location of Stranger Things. Montauk was to play as the back drop for the Jaws inspired ‘monster’ story that features prominently in Stranger Things.  The character Quint from the movie Jaws, played by Robert Shaw, was based on Frank Mundus, a shark hunter from Montauk.

“Stranger Things’ original title was Montauk, named after the sleepy fishing village on Long Island’s easternmost tip. Among so many tales, local lore tells of young boys being abducted and forced to participate in an assortment of psychological and paranormal experiments on a nearby secret military base, including time travel, telekinesis, teleportation and mind-control (the 1992 book The Montauk Project: Experiments in Time documents some of these studies, as does its independent film adaptation, 2014’s Montauk Chronicles). “ – Long Island Press

Montauk Project Hawkins Stranger Things

Stranger Things Series Takes Place In Fictional Hawkins, Indiana – Allegory For Montauk, New York & The Montauk Project

According to theorists the US government operated a controlled facility for mind altering studies and human experimentation at Montauk, New York during the late 1960’s to early 1970’s. Today the Montauk legends are often dismissed as a form of government propaganda (known as disinformation) used at the time to cover up suspected weather manipulation experiments that theoretically led the US to possess geo engineering technology (or weather creation satellites). The topic of weather manipulation will be prominently featured in the 2017 film Geostorm, written and directed by Dean Devlin, and centered around a satellite designer (Gerard Butler) who tries to save the world from an epic storm caused by climate-controlling satellites. The Montauk legends, however, regarding child experimentation have all the aspects of real-world events surrounding the MK-Ultra project of the CIA. In English Gematria the words “An MK-Ultra” are equal to 666.

An MK-Ultra = 666 

In the aftermath of World War II, thousands of scientists and Nazi elites were brought to the United States and employed in the Office of Strategic Services (OSS) and later by the CIA. Many of these individuals remained sympathetic or loyal to the Nazi party and are believed to have even participated in human torture and trauma induced mind control programs of the SS. The US created false employment and political biographies for the scientists in order to circumvent President Truman’s anti-Nazi order (as well as the Allied Yalta & Potsdam agreements). Operation Paperclip was the clandestine title for this operation and is shown in the films ‘Captain America – The Winter Soldier’ & ‘Shutter Island’. As part of Operation Paperclip, former Nazi’s also held high-ranking positions at NASA and the US Air Force.

Stranger Things - Dr Brenner Mk Ultra

Stranger Things Features MK Ultra “Papa” Dr. Brenner – An Homage To Real CIA “Black Sorcerer” Sidney Gottlieb, Creator Of MK Ultra, & Josef Mengele

Eurocentric Zionist Sidney Gottlieb (born Joseph Scheider) joined the CIA at age 33 (a number of great import to upper tier Masonic/Illuminati types) where he became known as the “Black Sorcerer” and “Dirty Trickster”. Gottlieb studied the works of Josef Mengele (a so-called Nazi ‘Mad Scientist’) as well as the human experimentation files recovered from Nazi concentration camps (also shown in the film Shutter Island). In the 1950’s Gottlieb developed a sophisticated mind control program for the CIA titled MK-Ultra.

“Set in November 1983, Stranger Things takes us to the small, bucolic Indiana town of Hawkins, a town which also plays host to a secretive U.S. Department of Energy laboratory (a toxic mix of CERN, DARPA and the Stanford Research Institute, to quote Jay Dyer) where the locals think “space weapons” for “Reagan’s ‘Star Wars’” program are being developed.”

Hawkins, Indiana serves as the fictional setting for a dark military operation that is covered up via the Department of Energy. The expansive gated facility of the Hawkins National Laboratory in Stranger Things is used to conduct an MK-Ultra child abuse campaign, all while quietly located within a suburban surrounding. The locals of Hawkins avoid the complex and do not question its role in their community, believing that the US is conducting research into weapons to defeat the Soviets – the Star Wars program.

Stranger Things - Chapter One The Vanishing Of Will Byers

“Chapter One: The Vanishing of Will Byers”

The series opens on November 6, 1983, at US Department of Energy – backed Hawkins National Laboratory, as a scientist is chased by an unseen force, but is ultimately taken. Here the producers leave a numeric clue to the identity or aspect of a character later introduced in the series as 011 (El / Eleven), just as the wintery setting opens the series on the 11th month in the year. However, the number 11 and the number 5 will play a significant role in the series as shown in later episodes. The second factor to notice is the setting of the series begins in an energy lab, power and forces of energy are going to be on display throughout the series.

In English Gematria “A God Particle” = 666

The setting of the series in the fictional town of Hawkins appears to be a small homage to noted Eurocentric physicist Stephen Hawking, a proponent of the M-world theory, a concept involving our known universe existing within 11 dimensions, including a dimension of time and three familiar spatial dimensions. This modern day concept is actually based on several ancient conceptions of matter and spatial realities, including the mythical variation of the 3 world dimension reality that was briefly mentioned in the epic poem Thebaid. The Hawkins National Laboratory is reminiscent of CERN and the use of the Large Hadron Collider (LHC), technology supposedly being used to find evidence of the multiple universe theory (M-World) as well as the discovery of the elusive Higgs boson, “a God particle”.

“In M-theory physicists assume there are 7 additional spatial dimensions. Thus in M-theory you would need a grand total of 11 numbers to uniquely specify a location in spacetime. These additional 7 dimension are not equal to the regular 3 spatial dimensions in one important aspect; they are curled into small loops. This makes them periodic (if you walk in their direction you will after a while end up where you started), and they are very tiny.” – Answers.com, What Are The 11 Dimensions of M-Theory

Stranger Things - Demogorgon

The Group Of Four Summon ‘Demogorgon’ During A Game Of D&D – An Allegory For The Biblical Beast of The Abyss (The Owl – An Occult Allegory For Hidden Murder)

“Something’s coming. Something hungry for blood. IT is almost here”

Immediately following the incident at Hawkins Lab, we are shown a 1980’s suburban home and introduced to a group of four pre-teenage males playing a campaign of the role-playing fantasy series Dungeons & Dragons. Here the producers have created a pairing of elements (such as found in the Tarot) between players and their respective gaming piece (in occult terms known as their alter or other self). Each child in the series represents a certain aspect or persona of classic characters from the Dungeons & Dragons RPG. The children collectively represent an allegory for the genre of horror writer Stephen King, in particular his works “It”, and “Stand By Me”.

“And the kids are in a Stephen King novel, like Stand by Me or It: nerdy outsiders from a small town who have to band together to face this terrifying horror.” – Matt Duffer, Director of Stranger Things

Stranger Things - Dungeons And Dragons

Left To Right: Mike, Lucas, Will, Dustin, 011/El

STRANGER THINGS : MICHAEL “MIKE” WHEELER

“In D&D there are a bunch of different base character classes and once you take a look into the traits of each of the D&D characters, it seems as though the roles of many of the characters in Stranger Things were modeled on one of these classes. Thanks to Redditors thenewtbarron and pcapdata we have a pretty good rundown of what class the youngest characters embody:

  • Mike = Paladin. A paladin is a fighter who acts in the name of good and order (Mike is the Dungeon Master in the show, but in character he’s a paladin).” – Moviepilot.com

Michael “Mike” Wheeler, the son of Karen Wheeler and younger brother of Nancy Wheeler, is one of the three friends to Will Byers. He is very dedicated to his friends and a leader amongst the group. The character of Michael also serves as a hidden allusion to the Biblical archangel Michael. The origin of all names that include ‘EL’ (as in Elohim) are of a very Biblical structure,  indicative of supernatural or unseen forces at work (scholars assume the word El was meant to indicate ‘power’). This naming scheme also plays of importance later in the series when the character EL is introduced.

STRANGER THINGS : LUCAS SINCLAIR

Lucas = Ranger. A ranger is an independent and skilled hunter who uses their wilderness skills to hunt down enemies, this was shown when Lucas split from the group and undertook his own efforts to find the gate.” – Moviepilot.com

Stranger Things - Lucas Sinclair 1983

Stranger Things Lucas Sinclair = George Lucas + Sinclair ZX Spectrum

Lucas Sinclair, a bold and charismatic member of the group of four. Here the producers have paid homage to two popular icons of the 1980’s, firstly the name Lucas is in tribute to creator of the Star Wars saga, George Lucas, whose film ‘Return of the Jedi’ was released in the same year that Stranger Things takes place – 1983. Secondly the name Sinclair is a clever ode to the Sinclair ZX Spectrum, an 8-bit personal home computer released in the United Kingdom in 1982 and gaining numerous accolades by 1983, including the honor of Knighthood bestowed upon its creator Clive Sinclair in 1983.

“Will = Rogue. A rogue is very stealthy and good at hiding…” – Moviepilot.com

Will Byers, the younger brother of Jonathan Byers and the son of Joyce Byers. He vanishes into the “upside down”, after an encounter with the monster.

“Dustin = Bard. A bard has a great way with words, and is also very smart, and diplomatic. Dustin used these skills to keep the group united and focused many times.” – Moviepilot.com

Dustin Henderson, part of the original group of three friends that include Mike, Will, and Lucas. He is a fan of comic books, such as the X-Men, and is a very logical boy. He doesn’t have his permanent front teeth because he has cleidocranial dysplasia, causing him to lisp.

Stranger Things - Aliens Are Demons

Stranger Things The Demogorgon 

The name Demogorgon first appeared around 400 AD, used to describe the demonic prince or supernatural authority of the chaotic underworld (Ether) who was known to the Gnostics as the Demiurge (Freemasons call him G.A.O.T.U). This being, whose very name was taboo to speak, represented the power or authority on behalf of Satan, as head demonic presence, who could enter ones dreams from the Abyss during the occult period of rest psychologist refer to as Dreamscape.

During the fourth century AD, Lactantius Placidus, a Christian scholar, wrote a commentary on the epic Latin poem Thebaid (Latin: Thebais), a work authored in dactylic hexameter by Roman poet Publius Papinius Statius. Placidus commentary would become the basis for the misidentification by an unknown copyist with the name of the ‘demiurge’ substituted for the conflated (possibly invented) name of Demogorgon. Since the name had not appeared in any Christian, Pagan, or Gnostic works prior, a modern interpretation would suggest that the copyist derived from a combination of the words daimon, meaning demonic entity, the word gorgon, meaning witch, (or possibly Goran, meaning mountain man), thusly creating the Demogorgon.

The Thebaid, by Statius, consisted of 12 books dealing with the Theban cycle, a mythical history of the city of Thebes. Statius partially based his epic on an earlier lost work, also called ‘The Thebaid’, which was written around 500 BC and attributed to the Greek poet Homer. The 12 books of Statius are designed in order to complete the hexcraft pattern of 6+6, or the common occult trope of 66 symbolism. The poetic rhythmic scheme is fullfilled by utilizing “heroic hexameter”, or 6 feet of poetic lines to create, as in to ‘hex’, the readership under the power of the number 6.

During this same period the power of the number 33 (as 3 + 3 = 6) was given to the corpus of 33 hexamter poems, recited by poets and priests during pagan festivals honoring ‘other gods’. The power of the number 6 was associated to the invention of writing (numbering an alphabet – Gematria) and creating of spells or magic, thus hexameter was attributed to Hermes, the god of all magika, whose name in Summerian was Lugalbanda – father of biblical King Nimrod (Summerian: Gilgamesh).

Below is the famous passage attested to ‘he who shall not be named’, the so-called demonic dream Archon who was given the confalted title of Demogorgon.

“I warn you! I can vent my wrath too. I know the unspeakable name whose saying all of you dread, even the witch Hecate I can confound, I didnt fear Thymbraen, or the high lord of the triple world. He who may not be known. Yes, HIM – but I am silent; peaceful old age forbids.” – Thebaid, by Statius

“It is not clear whom or what Statius means by this mysterious phrase. Cf. Lucan, Phars. vi. 743, where a similar Power is appealed to. The Scholiast identifies with the Demiurgus, or Creator, who appears in some philosophical systems (Orphic, Gnostic, Plato’s Timaeus), but more probably Statius is using the language of magical formulae, in which such invocations as “highest,” “greatest,” “king,” without any particular application are common. Cf. the Graeco-Egyptian magic spells cited by Wessely (Griech. Zauberpapyri, 1888), or by Eitrem (Pap. Osloenses, 1925). Typhon (=Seti) is frequently called on in similar language.” Commentary on Statius Thebaid

 Stranger Things - Key To Abyss Jim Hopper

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Red Vs Blue – Gematria Study & Illuminati Occult Symbolism

00 red vs blue

Red Vs Blue Symbolism – Red Star Kachina Vs Blue Star Kachina – The Hopi Prophecy

Red Vs Blue Occult Symbolism

Symbolism of the esoteric variety, is willfully placed in works of entertainment and intended to be understood by a small group of individuals capable of recognizing and interpreting the hidden meaning or occult symbolism depicted.  Various films, television programs, and even logos will feature interior elements, carefully hidden messages, which may include deeper meaning of an occult or allegorical nature.

The following Gematria study will attempt to analyze the various meanings and symbols attached to the Red Vs. Blue phenomenon.

Color Red Symbolism

In occult terms the color red is representative of emotions and fire. The color is often said to symbolize power, hate, warning, or death. Various groups use the color red in association with fire and blood (so-called passions), while the color is also symbolic of war and the planets Mars and Saturn for esoteric means. The color red is also known as a warm color and is oft used in connection with images of hell and Satan.

“The expression seeing red indicates anger and may stem not only from the stimulus of the color but from the natural flush (redness) of the cheeks, a physical reaction to anger, increased blood pressure, or physical exertion. It represents power, hence the red power tie for business people and the red carpet for celebrities and VIPs (very important people).

Flashing red lights denote danger or emergency. Stop signs and stop lights are red to get the drivers’ attention and alert them to the dangers of the intersection. In some cultures, red denotes purity, joy, and celebration. Red is the color of happiness and prosperity in China and may be used to attract good luck.” – Color Selection Red

Color Blue Symbolism

In occult terms the color blue is representative of personality and water. The color is often said to symbolize emotion, balance, water, or change. Various groups use the color blue in association with mood and royal blood (so-called blue bloods), while the color is also symbolic of planets Jupiter and Mercury for esoteric means. The color blue is also known as a cool color and is oft used in connection with images of rivers or streams.

COLOR TROPES

The basic four elements are given a color coded model which all occultist and adepts of the esoteric scheme make use. Below the illustration of the 6 letter colored pattern of “Google”, is provided. The first two letters consist of the colors blue and red, indicative of the occult trope known as “Red Vs. Blue”. The four remaining letters consist of the colors of the four elements. These colors are: yellow for air, blue for water, green for earth, and red for fire. The 6 letter name Google was chosen specifically to indicate the power of hex-craft, or the ability to enchant users under use of the service. While the Google chrome logo was crafted to induce the pattern of three sixes, or classic 666 symbolism.

04Google Blue Vs Red

Google Symbolism – Four Elements – 666 Chrome Logo Red Vs Blue

Google “Four Elements” Color Symbolism & 666 Logo

The upward triangle shown above is colored in red to indicate power and fire, a method of the “As Above So Below”, occult principle. The downward triangle colored in blue to indicate the water element, together the triangles complete the 6 sided star symbol, a hex-craft tool of enchantment.

01 red blue

Red Vs Blue Symbolism In Movie Posters – Warcraft / The Boss / Captain America Civil War

Posters: Warcraft / The Boss / Captain America Civil War – Red Vs. Blue Symbolism

Zootopia Illuminati Symbolism Red Vs. Blue

Red Vs. Blue Symbolism – Nick Wilde The Red Fox Vs. Judy Hopps The Blue Bunny

01 RedvsBlue Star Wars

Red Vs Blue Symbolism – Star Wars Sith Vs Jedi

Star Wars Red Vs. Blue Occult Symbolism

01 red vs blue

Crawford Vs Postol – Red Vs Blue Symbolism

Terrance Crawford Vs. Viktor Postol – Occult Red Vs. Blue Symbolism

04 RedvsBlue movies

HD-DVD Vs Blu-Ray – Red Vs Blue Symbolism

HD-DVD Vs. Blu-Ray : Red Vs. Blue Symbolism

03 RedvsBlue movies

Captain America Civil War – Red Vs Blue Symbolism

 Captain America Civil War – Red Vs. Blue Symbolism

Black Lives Matter Vs Blue Lives Matter Illuminati

Black Lives Matter Vs. Blue Lives Matter – Red Vs. Blue Symbolism

66 – Gematria Study & Occult Symbolism

01

Symbolism of the esoteric variety, is willfully placed in works of entertainment and intended to be understood by a small group of individuals capable of recognizing and interpreting the hidden meaning or occult symbolism depicted.

Esoteric symbolism of a numeric variety is displayed in a wide form of popular media. The general public may find it rather confusing or too obscure to notice off hand. However, after familiarizing yourself with the numerical or esoteric scheme you may find it easier to decipher and spot the hidden symbols so meaningful to the Elite/Secret Societies. This Gematria study will take a look at occult meanings attached to the number 66.

66 – Gematria Study & Occult Illuminati Symbolism

According to esoteric tradition, the numbers 6, 66, and 666 are what constitute a pathway for hex-craft or spiritual magick to be performed as a “charming” tool for both hexing and enchanting.
Various adherents to the practices of magika (type of divining magic), such as found in mystery religions or cult-based witchcraft, utilize the number 66 during ritual number divining (channeling). Other groups such as the neo-Pagans or modern Freemasons use the number as a means for material gain. Now the use of so-called spiritual magic, particularly in the occult, is oft applied to a magick system of numbers – found most often represented/interpreted in the hexagram and magic square.

02

Depicted Are The Magic Squares / Solis Seals – Which Feature The 666 Numerology And Are Conflated With Six Pointed Magick Hex Star, So-Called Philosophers Stone / Star of David

History Of The Magic Square

According to pre-history/legend, an ancient black tribe of Chaldea (Bawru) claimed to have witnessed 7 primordial fish-men called Apkallu rise up from the Abyss in Mesopotamia.
The seven Apkallu are said to have been a form of ancient magistrate also known as Seven Sages, beings which taught the knowledge of stars and magic squares to King Lugalbanda, father of King Nimrod (Gilgamesh) builder of the seven step tower of Babel.
From these black people developed all sciences and knowledge of the ancient world including a numerical pattern based on the 36 constellations in the sky and divided into patterns of three, as well as the applying of numbers to letters in the alphabet – Gematria. The Assyrian form of Babylonian Gematria, was seemingly based on larger increments of 210 each (the word Sargon = 16,280), which likely correspond to the numerical pattern of the army of Summer.

Solis Seal = 666

The ancient Babylonians employed a magic square of 111 x 6 to induce the powers of the cosmos, under the sun, to hex (Greek six, as in to create) or curse the forces of nature to submit to the will of the spiritual Red Dragon (also called planet Saturn), thus preventing/controlling a spiritual attack of the air. The Babylonian talisman was thus called the “Solis Seal”, or seal of the sun.

“6 is the magic number of the sun.
See the magic squares which total 666 on the back of ancient coins marked with the ‘Sigillia Solis’. ‘666 is the occult number of the Hexagram, the symbol of the Sun, for a single line of the Hexagram contains three equal parts, each of which may be represented by the number 1, so that every line can be symbolized by the number 111.
There are six lines in all, so that 111×6=666, the ‘most Holy’ Number of the Sun. Each angle of the Hexagram is 60 degrees.” – 6 Star Sex Beast 666

More On Magic Squares

From ancient China to Babylon, the power of the numbers and divine nature of the stars (fates) were represented by magic squares.
This story is repeated, to a degree, with the legend of the Lo Shu, a Chinese myth which states that after the great flood occurred in ancient China, a turtle emerged from the sea with a magic square on its shell. The king of China, Yu, was attempting to use magic to channel the water from the land to return to the sea. When the turtle appeared before the great king he witnessed that the pattern on its shell: a 3×3 grid in which circular dots of numbers were arranged, such that the sum of the numbers in each row, column and diagonal was the same – 15.
According to the legend, thereafter people were able to use this pattern in a certain way to control the river and protect themselves from floods. The magic square of Lo Shu is also called the Magic Square of Saturn. Paired with the numerical 15, the planet Saturn became an occult archetype for spiritual wickedness, later personified as Satan, whom the ancient Persians called Los Ha Ariman – a name equal to 666 in English Gematria.

“Unlike the Mesopotamians, and Egyptians, who believed that all was done with either the favor or lack thereof of the Gods, the Chaldean star religion taught that luck and disaster were no chance events, but were controlled from the heavenly bodies (planets/stars) which send good and bad according to mathematical laws. It was their belief that man was incapable of fighting the will of the planet divinities.” – History Of Witchcraft, Anon

Los Ha Ariman = 666 / A Indra Ahriman = 666

The numerical pattern of 66 when applied to an esoteric discipline, is thought to provide the user (magician) with “good luck”, while their target is charmed, enchanted, or cursed.
The practitioners of number divination believe they are controlling the will of unseen spiritual forces which are guided by the realm of nature – forces sometimes called daevas.

06

Daevas are conflated supernatural entities seemingly based on the mythology of the fallen giants of Sumer (Anakim) and the gods of the Phoenician Baal-El divinity. The Indo-Iranian word daivas, meaning gods, can be identified as similar in context to the Afro-Asiatic term Elohim – as in earthly Elohim. The Zoroastrian concept of daevas regards these beings as gods which are false and that should be rejected. In Persian mythology, these beings were once seven helpful spirits (angelic-like beings), but after their fall were degraded to a lesser form  – demons. By 650 BC (some text point to a later period) the Persian name for the head of their demonic force was Ahriman or Los Ha Ariman, while his strong demonic counterpart was known as Indra Ahriman. In western esotericism there are 66 legions of demons/spirits that El-Baal controls.

Tolbas Magika = 666

According to a Sahararan desert myth, a group of magicians from Nothern Africa, known as Tolbas, perfom the manifestation of numbers and spiritual manipulation called “magika”, for their talisman which consitsed of a magic square having a value of 66. This 66 talisman offered a means of growing rich quickly, preserving the Tolbas from evil, and attracting material favor or good luck.

Curse = 66

The occult meaning behind the number 66 represents the loss of faith in the Divine, and the emergence of the self-serving or inward nature of man as both a curse and a path to material fullfilment. The word “curse” is found in use 66 times in the Biblical OT and in Simple Gematria the word “Curse” equals 66.

“Fallen angels taught men the use of magical incantations that would force demons to obey man. After the flood Ham the son of Noah unhappily discovered this and taught it to his sons. This became ingrained into the Egyptians, Persians, and Babylonians. Ham died shortly after the fall of the Tower of Babel. Nimrod, called Ninus by the Greeks, was handed this knowledge and by it caused men to go away from the worship of God and go into diverse and erratic superstitions and began to be governed by the signs in the stars and motions of the planets.” – Clement

Clement mentions Ninus, the Greek form of the giant, however, the Hindo (Hindu) version of King Nimrod (Gilgamesh) is known as Chandravarman, born of the gods to an unwed mother, and having the power in his bare hands to kill lions and tigers.

New Age 66 Symbolism

The majority of New Age groups charge fees for a vague interpretation of numbers, while labeling the number 66 a sun sign and applying a rather convoluted meaning to the number. Some of the New Age meanings for the number 66 revolve around unseen energies and a so-called changing balance of man, woman, and child (all while mixed with unspecific angels and so-called flexibilities or vibrations). These groups also claim the number 66 to be symbolic of a cosmic parent or the pregnant woman, completing the form of the body of a woman while birthing a child.

In the Pythagorean Gematria system the word “Woman” equals 66. In the Biblical OT, the purification of a woman giving birth to a girl lasted 66 days (Leviticus 12:1-5)

6 Pairings of 66 In Simple Gematria:

Mankind / Curse
Beasts / Abyss
Dead Now / Eye Damage
Cain And Abel / Twin
Moloch / Sodom
Pharoh / Anubis

05

Route 66 History &  Numerology

In the early 1920’s the US roadway system was in great need of repair and consolidation of routes and highways. Warning signs were placed along various roads which read “Dangerous As The Devil”, while concrete obelisks marked key intersections. The practice at the time was to name highways or trails after members of an established blue-bloodline or in esoteric terms after the so-called Draco Seed. The Freemasons of the era developed an agenda to do away with the naming scheme of routes and replace them with a numerical designation that would be decided upon by the Committee Of Five.

The creation of a consolidated highway route was supported by Oklahoma’s governor Henry S. Johnston, who served as the Grand Master of the Masonic Lodge of Oklahoma and was placed in his position of power by a group of wealthy Democrats, Freemasons, and the Klu Klux Klan. The Oklahoma Highway Department was comprised of members loyal to the KKK who had earned the backing of oil tycoon Pat Henry, the wealthiest Klansman in Oklahoma. Johnston practiced various forms of magick and called upon the spirit realm to help him achieve personal success and wield greater political authority. His counsel of political advisors based decisions on matters of state by invoking astrology and the occult. Johnston even hired a mystical private secretary, Mrs. Oliver O. Hammonds, to help him engage in self hypnosis and contact spirit beings . Mrs. Hammonds, an organizer for Women of the Klu Klux Klan, was appointed by Johnston to the position of Oklahoma Commissioners of Health.

“That Rosicrucianism, with its elves, pixies and goblins, should emerge from encyclopedic obscurity to become the foe of the representatives of Oklahoma goes to show how changed are the public evils which the politician of to-day must be prepared to fight. If the state secures the removal of Mrs. Hammonds, it is not certain that the victory will be so sweet. If her power is that of a “superior mental force, as a certain group of citizens say, the situation is rather more humiliating than crucial. And if the power behind the throne is really that of Rosicrucianism, who can consistently deny a place in politics to a cult of belief in alchemy?” – The Harvard Crimson, 11/7/1927

Oklahoma businessman Cyrus Avery, a 32 degree Freemason, was a member of the Committee Of Five. Avery was the original organizer of the Albert Pike Association, named in horror of the 33 degree Freemason and KKK leader. Avery was also a pioneer of the ‘good roads’ initiative, a project that Theorist believe was part of a plan to connect ‘a master system of highways’ to America’s Masonic lodges and establish routes that would generate money for fellow Freemasons.

Because Cyrus Avery did not support Henry Johnston in the general election, he was ousted from a position with the Oklahoma Department of Roads, largely due to the influence of the KKK in Oklahoma.

“The Kluxers pitched me out on my head although they had to change the law and create a Commission of five instead of three…..” – Cyrus Avery, 32 Degree Freemason Father of Route 66

Avery believed that the American Association of State Highway Officials would adopt the use of the Kabbalistic number 60 for the future roads program, thus he allowed 60,000 brochures printed showing this number crossing the state of Oklahoma. However, it was later argued upon by the delegates of the committee and a new number was sought and the brochures were ‘junked’. On 4/30/1926 the number 66 was agreed upon by Cyrus Avery and highway engineer John M. Page for occult reasoning. Oklahoman’s Page and Avery, shared Henry S. Johnston’s belief of numerology and the power of 66, and thus settled on designating the highway system Route 66 – all in the belief that the master number of 6 would grant them material pleasure or good fortune. On the occult pattern day of 11/11, in that same year, the Committee Of Five met again and established the historic Route 66 highway system. The highway was ultimately approved with the numerical designation of 66 by 32 degree Freemasons Cyrus Avery (Father of Route 66) and Frank Sheets, former president of the AASHO.

Star Wars Order 66 Illuminati Symbolism

Star Wars Order 66

 In the Star Wars saga, the use of the number 66 is applied to a hidden mandate, Order 66, which caused the clone soldiers of the Grand Army of the Republic to turn against and murder their Jedi Knight commanders.  This is a common example of 66 numerology that is used in the mainstream that the general public will NEVER be made aware. The word “curse” is the Simple Gematria equivalent to the number 66. The Clone Army of the Star Wars saga were implanted with a bio-chip that altered their mind (thus cursing or enchanting them) to view the “good Jedi” as threats, while secretly the “evil Sith Lord” Palpatine was behind the conspiracy.
Order 66 marked the end of the Jedi Knights, forcing the few survivors into exile, while they awaited a New Hope. This fall of the Jedi would also witness the great Anakin Skywalker turn from good to evil, in the form of Darth Vader. The name Anakin is an allegory for the term Anakim, which were a race of giants that existed in pre-history, this according to all ancient Mesopotamian sources.

In the Star Wars saga Darth Vader hunted down and murdered the Jedi. According to mythology & legend, King Nimrod (himself a giant known as Gilgamesh) hunted down and killed the remaining giants in the Summer mythologies. In these legends the giants were said to be a destructive force, ever lusting to taste of human flesh. Humanity was forced to feed these giants on the flesh and blood of their tribe, however, after discovering that pig was a viable substitute for man they tricked the giants into eating swine. The giants, unable to tell the difference between pork and men, so began the conception that pig was “unclean”, as this animal was too close in comparison to human flesh and blood.

To conclude, mystery school religions and groups of upper elite magicians are often found using the number scheme of 6 or 66 in order to invoke the so-called powers of the air, whether to bring them material wealth: Route 66, Philips 66, Motel 6, Wal-Mart (the logo of which is a six-pointed star), or to curse: Order 66, Sinister 6. The hex-craft pattern of applying the number 6 and 66 in popular culture is almost always in place.